SMART LECTURES

Interacting with content in the classroom has been something that certain educational institutes have been experimenting with. One of the features of smart computer aided teaching software is the ability to handwrite notes in a lecture which appear on the Smart Screen. These notes can be easily turned into text and also combined with diagrams e.g shapes, charts and tables.  The ability to resize objects and move from one page to another can be considered a Smart idea . There is only so much that can be fit into a traditional whiteboard or blackboard and rubbing out something that was previously written or drawn is not necessary. Whatever has been done previously can easily be brought back to the screen and referred to. In addition, the material can easily be shared with students in a manner which suits teacher and student. If a student happened to miss a class for some reason, he or she can easily obtain the lecture notes for reference and study. Since it is not always possible for 100% class attendance, this could be considered a Smart idea. There is also the idea of more and more remote teaching possibilities and technology is always improving and allowing people who might be too busy to attend a traditional classroom to join an online interactive teaching session. 



     


Some of the subjects that are now being taught to students can be quite complex. The ability to show animation, movement and colors could be considered a smart idea in the sense that the overall experience is more true to life i.e. it can be 3D animated and interactive. We are at the early stages of technology in regards to teaching but it is progressing fast. Many of the younger generation are already involved in 3d interaction through role playing games and interactive portals and learning concepts through game developers. An example could be the construction of a 3d world in ancient times. These players explore these worlds, become familiar with the ancient structures, customs and items in that world. They learn new words and are very quickly able to associate the words with the new objects placed before them. There is some smart think that needs to take place in the areas of using this type of technology to reach out to those who have an uncanny ability to learn incredibly fast through interactive visual means.  If a failed student is able to learn about every aspect of a three dimensional world through a role playing game in a very short period of time, make websites about it and help newcomers who join that portal to become experts then we might want to consider he/she is not a failed student but simply someone who has an ability to learn fast through virtual media. Probably one of the reasons why they have the impetus to learn might be through the fact that they are interacting with others. Teachers know that students who interact with each other and asks questions and provide mutual help are more likely to do well. This idea is just and we do not claim to be experts in the area of teaching but it is probably something that should not be overlooked, especially if there are cases where we have failed to reach out to particular students who seem to be uninterested in traditional forms of learning.





       

Since not all of us learn in the exactly the same way for many reasons, we can consider that teaching methods is something that needs to be continually explored. Another question that we may want to ask is whether or not it is going to be improved technology that is one of the important factors in education or is there a social aspect to it as well? An example being that some students became experts on subjects which the had no relative interest in previously but later on became fascinated by them. Was this the work of technology or was it the teacher's ability to inspire? If it was the latter, then any improvement in technology cannot replace gifted and caring teachers.